ROMULAN SHIPYARDS
| NOTE: On all SSDs the shaded boxes on the Drone Racks, Plasma Racks and the ADDs represent the Y175 refit. |
| NOTE: On some SSDs the fighter/shuttles have shaded boxes, these represent the crippled the status of the fighter/shuttle. |
| NOTE: On some SSDs the crew check-off boxes have a 'B' or 'D' in them, these represent the crew units that are Boarding Parties or Deck Crews. |
| "K" Kestrel Ships | Old Style "Eagle" Ships | Sublight Ships | X-Ships |
THE NEW SERIES ("HAWK") SHIPS
(R4013) VULTURE DREADNOUGHT (VUL): This was a competing
design for the new DN class ship. Construction delays pushed back its completion until Y173, at which time several
Condors were already in service. No further ships of this type were ever completed, in some part due to the
unreliable engines that plagued the prototype. The Gargantuan served most of the war on the ISC border,
where it was lost in Y180.
F&E FACTS: For those players wishing to add this ship
to their F&E games the following would apply.
Counter Factors are 13/7. Command rating 10. A VUL can be substituted for a CON one time after
Y172. A counter is provided.
(R4023) ROYAL VULTURE DREADNOUGHT (RV) As the Centurion Fast Patrol Ships
were completing their testing in late Y180, the Romulans looked at ways of basing them. Following the example
of the Lyrans, they looked at ways of modifying their DNs. One of the plans proposed was to base 6 on the
Gargantuan. The ship was destroyed before it could be refitted to carry Centurions.
F&E FACTS: For those players wishing to add this ship
to their F&E games the following would apply.
Counter Factors are 13/7. Command rating 10. A VUL can be converted to a RV in the Fall of Y182.
Cost is 5 EP. A counter is provided.
| Note: The Vulture and Royal Vulture both suffered from engine problems. To reflect this, their acceleration is restricted to 5 movement point or ½ of their current speed, whichever is greater. If this acceleration limit is exceeded, roll 1D6. If the running total is greater than 15, the ship suffers a breakdown. |
(R4P.220) PRAETORIAN HAWK (PHV): As the Alliance drove ever
closer to the Romulan Home Worlds, a small group of ship designers proposed modifying the existing
MegaHawk design to use four of the "B" Modules to lead the defenses of Remus. The ship had
it actually been built was to have used a MFC, a SparrowHawk-M and a SkyHawk-E as escorts. Neither time
nor money was available and the ship remained merely a design study.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 12(16)/6(8). Command rating 10. One can be built in the Spring of Y181. Cost is 18
EP plus the cost of the fighters. A counter for both the PHV and the 4PHV are provided.
(R4016) HAWKEYE SURVEY CRUISER (FHC): The Romulans had hoped
that the Pioneer Eagles, SparrowHawk-Cs, and the single KRE would be sufficient for exploration.
While the SparrowHawk-C was an excellent scout, it lacked (like all CWs) the range to do long term
exploration. And the Pioneer Eagle was considered to be too vulnerable to explore beyond the Romulan
borders. To assist the lone KER, a FireHawk (the Praetor Davious) was modified while under
construction to mount a pair of C modules. Completed in Y172, it was sent on
long exploration missions beyond, what was later to be discovered as, ISC territory. It
was on one of these missions in Y177, when the Praetor Davious disappeared.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-9u/4. Command rating 8. (4EW:2AF)1EW:7AF)One can be converted from a
FH in the Fall of Y172. Cost is 5 EP. No additional FHCs can be produced by any means. A counter is provided.
(R4D.301) FIREHAWK-V STRIKE CARRIER (FHV): This was a plan
to covert a FireHawk into a Strike Carrier. It is not known for sure if this ship was ever built, but
it is a widely held belief that one such ship (believed to have been a test bed) was completed in Y180.
Details are sketchy, but Gorn sources report it operated 6 of the Gladiator FSF and 6 Gladiator III
fighters. These same reports indicate it was escorted by SparrowHawk-M and a
SkyHawk-E. If the ship
existed it certainly would have been capable of operating a MRS.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-9(6)/4-5(3). Command rating 9. One FH can be converted in the Fall of Y180. Cost
is 2 EP plus the cost of the fighters. No additional conversions can be done. Counters for both the FHV
and the 3FHV are provided.
(R4D.302) ASTROHAWK HEAVY FIGHTER BATTLE CARRIER (AH): This was a
attempt by the Romulans to field more heavy fighters. The original plan was to convert an existing
SunHawk, but as both these were too involved in the war, a nearly competed NovaHawk was selected and a
new set of "N" modules modified to operate heavy fighters was built and the ship was rushed into
service. The escort group was a SparrowHawk-M and a SkyHawk-E. The ship is capable of operating a
MRS, but it is not included in the BPV.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10(8H)/5(4H). Command rating 9. Can be converted in the Fall of Y182 from a NH,
cost is 2 EP plus the cost of the fighters, or a SUN cost is 0 EP plus the cost of the fighters.
Counters for both the AH and the 3AH are provided.
(R4047) REGENTHAWK COMMAND CRUISER (RNH) The Romulans completed one Superhawk-K with
a R type plasma replacing both S type Plasmas in Y177. Like the Regalhawk and Royalhawk, ships of this type
were rare. In F&E terms this ship is identical to a SUP and no counter is provided.
(R4D.305) FAST SCOUT CRUISER (FHS): The Romulans were not nearly
as far ahead on plans for a fast scout cruiser as the Gorns thought, so were caught by surprise when
the Gorns produced one. The Romulans felt compelled to match the Gorns and the newly laid hull of a
fast cruiser was diverted for the purpose. The ship did not enter service until the spring of Y178.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-9Fu/3-5. Command rating 8. (4EW:2AF)(1EW:5AF). Can be
converted from FFH cost 5 EP or FH cost 6 EP (two step conversion) once per year beginning in the Fall
of Y178. Alternatively, if in a pre-general war or non-historical game, they could be converted on the
first turn the Romulans are active. A counter is provided.
(R4P.310) FIREHAWK-J ASSAULT HEAVY CRUISER (FHJ): Before the
failure of the Flambé Hawk the Romulans, not satisfied with the performance of the SparrowHawk-J, tried
installing J-Modules on a FireHawk. The engineers theorized that the greater mass of the FireHawk would
dampen if not eliminate the shock effect. When the test proved otherwise, the Romulans abandoned the design
before proceeding with production.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11-9(S)/4-5. Command rating 8. One can be converted from FH in Y174 or later.
Cost is 3 EP. A counter is provided.
(R4P.311) FIREHAWK-U HEAVY SCOUT CARRIER (FHU): A proposal made
in early Y181 to the Romulan Council to mount a set "U" Modules on a FireHawk. The proponents reasoned
the increased power of the FireHawk would allow full utilization of the Special Sensors, and the loss of
firepower would be offset by the addition of the heavy fighters. The council noting the lack of "U"
Modules coupled with the need for heavy cruisers vetoed the idea. Escort group was to have been SPM and
SKA.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-9(8H)u/4-5(4H). Command
rating 8. (4EW:2AF)(1EW:7AF). Can be converted from a FH in SY181 cost is 5 EP plus fighters. Counters
for both the FHU and the 3FHU are provided.
(R4M.320) PLANETARY ASSAULT CRUISER (SUG): Conceived
as part of the Romulans initial plans to attack the Federation. The concept was to build a pair of
these. They would slip into Federation space under cloak and attack and occupy minor planets, which the
Romulans would then use as supply bases. The Romulans found, however, they could not spare any ships for
conversion.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9-10(4G)/5(2). Command rating 9. One SUP can be converted in the Fall of Y173, and
one in the Fall of Y174. Cost is 2 EP plus the cost of the fighters. No additional conversions can be
done. A counter is provided.
(R4P.321) AREA CONTROL SHIP (ACS): This ship, sometimes referred
to as the StormHawk, was a precursor to the ThunderHawk. It was produced in Y180 as a test, by fitting
one of the sets of "U-Modules" to a SuperHawk. This type of ship would become known generically as an
Area Control ship. The ship served for 3 years with mixed results before being converted to a ThunderHawk.
It operated with the same escort group (SparrowHawk-M and two SkyHawk-E) as the SuperHawk-B.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9-10(8H4)u/4-5(4H2). Command
rating 9. (4EW:2AF)(1EW:9AF). Can be substituted for a SUP in SY180 cost is 15 EP plus fighters, or
converted from SUP for 5 EP plus fighters. This ship has two fighter squadrons, one heavy of 8 factors
and one standard of 4 factors which can operate separately or be combined into one 12 factor oversized
squadron. Counters for both the ACS and the 4ACS are provided.
(R4P.322) FIREHAWK-N HYBRID HEAVY CRUISER (FHN): At the time the
"N-Modules" were being designed one group of junior Romulan ship designers drew up plans to mount them
on "standard" FireHawks. Their plan was to make this the "standard" FireHawk design. Unfortunately, for
the Romulans, only two sets were produced and the project never proceeded beyond the drawing board.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9(2)/5(1). Command rating 8. Can be substituted for a
FH in SY183. Cost is 9 EP plus fighters. Can be converted from a FH. Cost is 2 EP plus fighters. The
fighters are treated as like Hydran hybrid fighters and are not counted against the number of fighters
allowed under (302.332). A counter is provided.
(R4D.323) FARHAWK-S HEAVY SCOUT CRUISER (FAS) Part of the plans to develop
the FarHawk was this design. Intended to provide both a scout with both additional protection and some offensive
capability. Even though no ships of this design were built it did inadvertently serve as the basis for the later
Scout Carriers. It was scheduled to have used a SPM and a SKA as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-9(6)u/3-5(3). Command
rating 8. (4EW:2AF)(1EW:6AF). Can be converted from a FAK in SY174 cost is 3 EP. Counters for both the FAS and the
3FAS are provided.
(R4025) MODULAR FIREHAWK HEAVY CRUISER (MFH): When the Romulans
found that the SparrowHawk modules had to be permanently installed on the FireHawk, they looked at
mounting a SkyHawk module into the rear hull. While design showed that it would be possible, they also
showed that changing the module would be next to impossible due to the proximity of the center engines,
and the proposal was scrapped before a prototype was started. In F&E terms this ship is identical
to a FireHawk and no counter is provided.
(R4026) MODULAR FIREHAWK SCOUT ESCORT CRUISER (MFCe): When the
design for the modular FireHawk was suggested, one proposal was for a super escort cruiser for use on
the Federation border. This ship would have a pair of SparrowHawk-C scout modules with a SkyHawk-E
module. One problem was that the MFH relied on the SkyHawk modules for batteries, and the Sky-E module
lacked them, which would have left the ship without any batteries. Plans were initially dropped, but
the idea was brought up again with the idea it could escort the proposed Praetorian Hawk.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-9un/4n. Command rating 9. One
FH can be converted to a MFC in the Spring of Y181. Cost is 4 EP. No additional MFCs can be produced
by any means. A counter is provided.
(R4046) OPTIMIZED NOVAHAWK (RON) The Romulans had planned to optimized their heavy
battlecruisers in the same way they optimized the Condor dreadnought after the introduction of PFs. Unfortunately,
the destruction of the Remus shipyard and new builds and Condor conversions resulted in delays in converting NovaHawks
and no ships ever were converted.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10P/5P. Command rating 9. One NH can be converted to a RON in the Spring of Y182. Cost is
3 EP. No additional RONs can be produced by any means. A counter is provided.
(R4014) FIRE EAGLE HEAVY CRUISER (FIE): This was a proposed
design for a CA. One ship was built in Y170. No others were built, production instead was shifted to
the FireHawk, which, due to its commonality with the SparrowHawk, was easier to build. It served on the
ISC border with the Gargantuan.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9/5. Command rating 10. The FH in the Home is really a FIE. No additional FIEs can
be produced by any means. A counter is provided.
(R4008) FIRE EAGLE SURVEY CRUISER (FES): When the
Praetor Davious disappeared in Y177, it was proposed to convert the single FireEagle heavy cruiser
to a survey cruiser to replace it. But with the ongoing war with the Federation and Gorns, and the
incursions by the ISC that had started a year earlier, the plans to convert this ship were cancelled.
(R4021) SPARROWHAWK MULTI-ROLE CRUISER (SMC): Proposed at the
same time as the SabreHawk, the SparrowHawk MRC was to replace the modular light cruisers in the
production schedule. First Citizen Kolentus, being successful in convincing the Praetor to reject the
SilverHawk, now tried to push this ship into production. Unfortunately (for Kolentus), his sponsor and
uncle, a desk bound admiral, were sent to Klingon space to command the Romulan contingent against the
Alliance forces on the offensive there, and were unable to get the ship into production. Kolentus
himself, was sent to Remus with his Imperial Militia unit for rescue operations. This ship was to lose
its modularity in favor of the multi-role concept, A-modules being hard-welded to the hull. One ship
was started, but it was eventually completed as a standard SparrowHawk.
F&E FACTS For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(1)/4. Command rating 6. Can substitute one SMC for SP once per turn beginning
in the Spring of Y181. Cost is 6 EP +1 EP for the fighters. Is treated as an HDW, and can perform all
the missions (except D) as outlined in (4H.0) Captain's Module P6 The Galactic Smorgasbord. A ship
counter and MRC Missions counters are provided.
(R4003) SPARROWHAWK-Z ACCELERATION CRUISER (SPZ): This
ship was found in the Battle Simulation Data Banks of Imperial Romulan Star Fleet Command. The
design was apparently intended to produce a plasma armed ship that could run down any other ship and
attack it with light plasma torpedoes. As the ship produced a large energy signature, no cloak was
installed. There are no reports which would point to the fact that this ship ever left the battle
simulators. One reason may have been that the stress of putting such large engines on a
SparrowHawk hull was too great, although later X versions of the SparrowHawk proved this to be false.
(R4P.505) DRAGONHAWK LIGHT CRUISER (DHA) Proposed a short time after the
FarHawk, this design avoided some of the problems with the FAK. It was not configured to operate Gladiator-l,
-ll, or -lll fighters and hence would have no problem trying to arm plasma-Fs. Although the Romulans never went
forward with full fledged production of this ship at least one was finished in 174.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7(3)/4(1). Command Rating 6. Can built one per turn beginning in
SY174. Build cost is 7 EP + 6 for the fighters. Can be converted form SP cost is 2 EP + 6 for the
fighters. Is a single ship carrier. A counter is provided.
(R4M.509) SPARROWHAWK-DB (SPDB) The Gorns were never able to pin down the exact
source of information regarding this ship. The Federation (with whom the Gorns shared their information)
believed it was a mis-information campaign designed (by the Klingons) to push the Gorns into expensive (in both
terms of economic and time) efforts to defend against such ships. Federation strategists pointed to the oblivious
fact that it would far easier for the Klingons to supply the Romulans with D6Ds. Strangely enough the Romulans
did not learn of the Gorns "information" until well near the end of the Gneral War.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7[4]u/3-4. EW is 2. Can be converted in
Y177 from a HDD for 3 EP. A counter is provided.
(R5P.510) SPARROWHAWK-W ANTI-FIGHTER CRUISER (SPW): This ship was
designed in response to the Gorn CLF which was first reported in early Y170. After space trials, the Romulans
discovered (as had the Gorns) the design not completely satisfactory and only the initial ship of a proposed class
of four was produced. In F&E terms this ship in identical to a SparrowHawk-A and no counter is provided.
(R4D.511) FAST SPARROWHAWK-U SCOUT CARRIER (FSPU) This ship was originally
intended to be a fast scout. The design was altered in mid-construction to all for the addition of the
heavy fighters. The Romulans felt these would provide some protection for the ship were it to run a foul of
enemy forces during it search for new resources. It was not issued escorts for these missions but a SPM and
SKE were assigned if the ship operated with the fleet.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 5-7(8H) u
/1-4(4H). Command rating 6. Can be converted in Y180 from a CSV for 2 EP. (3EW:2AF)(1EW:5AF). Counters for
both the FSPU and 3FSPU are provided.
(R4D.512) SCOUT PATROL CARRIER (SVP) The Romulans with their modular
designs were able to quickly duplicate the efforts of other races and rapidly produce a Scout Patrol Carrier by
simply modifying "U" modules to operate single space fighters and attaching them to a DragonHawk. The ship was
assigned a SPM and a SPE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-7(9)u/2-4(4
).
Command Rating 6. Can be converted from DH in Y180 cost is 5 EP plus the cost of fighters. EW=3. Counters for
both the SVP and 3SVP are provided.
(R4P.513) FLOTILLA CONTROL SHIP (FCS) As they had done earlier with the
(SVP) Scout Patrol Carrier the Romulans took advantage of their modular designs to produce this ship. "E"
modules were attached to a DragonHawk. The ship was called a WhiteHawk. Escorts were a SPM and a SPE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-7(3)Pu/2-4(1)P.
Command Rating 6. Can be converted from DH in Y183 cost is 5 EP plus the cost of fighters. EW=2. Counters for
both the FCS and 3FCS are provided.
(R4D.514) FAST SPARROWHAWK-H (FSH): The Romulans, like all
the races, found that re-supplying the fast and far reaching X-ships was a difficult task for their
standard tugs and LTTs. Not wanting to divert the limited number of X-ships to this task they designed a
fast medium transport. In a controversial move the Plasma-Fs were replaced with two special sensors
to be used to aid in both locating the X-ships and enemy ships that needed to be avoided. Due to the
unique nature of this ship the "H" modules were hard welded and the ship is not modular.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7Fu/2-4. Command Rating 6.
EW=2. Can built one per turn beginning in SY184. Build cost is 7 EP. Counts against both scouts and LTTs.
A counter is provided.
(R4P.521) GRYPHONHAWK-C MEDIUM SCOUT CRUISER (GHC) Even though most
records would seem to suggest that only a few GryphonHawks were built there is a record of at least one of
them (if not more) operating as a scout. Sources do not detail the success of the ship(s).
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7u/3-4. Command Rating 6.
Can be converted from SPC in Y175 cost is 1 EP or subbed for SP cost is 5.5 EP. EW=3. A counter is provided.
(R4P.522) GRYHPONHAWK-F MEDIUM MAULER (GHF) The limited production of the
GryponHawk did not stop the Romulans from plans to install mauler modules on the ship. The ship when finished would not
have been much of an improvement over the SparrowHawk-F and all records indicate the F-Modules were not installed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8+7/4 Can be converted in Y176 from a SPA for
5 EP (two step conversion, not a extra large (433.16) conversion). A counter is provided.
(R4P.523) GRYPHONHAWK-B MEDIUM CARRIER (GHB) At least one and possibly more
ships were planned using the B-Modules to convert the into strike carriers. A SparrowHawk-M and a SkyHawk-E were
to have been assigned as escorts. It is believed that at least one of the GryponHawks was fitted with "B" modules.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7(6)/4(3) Can be converted in Y176 from a SPA for
3 EP plus the cost of the fighters. Counters for both the GHB and 3GHB are provided.
(R4P.524) GRYPHONHAWK-M MEDIUM ESCORT CRUISER (GHM) One of the designs proposed
for by a group of ship designers was an escort. With the modular "M" modules they felt this was a sure thing. While it
had good support among the Romulan high command and especially some of the carrier admirals it is surprising that no
"M" modules were ever mounted on a GryphonHawk.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7n/4 Can be converted in Y176 from a
SPH for 2 EP. A counter is provided.
(R4P.525) GRYPHONHAWK-G MEDIUM COMMANDO CRUISER (GHG) As part of the "package"
the designers of the Gryphon offered the high command was a Commando Variant. The design was was only minimally superior
to the SparrowHawk-G, and that only in firepower. Both ships carried a full imperial marine battalion. The Romulan High
Command decided not ot go ahead with any production
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7GG/4G Can be converted in Y177 from a SPG for
1 EP. A counter is provided.
(R4P.526) GRYPHONHAWK-J MEDIUM ASSAULT CRUISER (GHJ) One of the most
controversial variants proposed by the desing team of the GryphonHawk was to put "J" modules on it. Opponents were
all too quick to point out that the ship only had a little of 1% incresae in fire power over the SparrowHawk-J.
The Romulan High Command pointed out frigate 3engins were needed else where. Had this ship been built it would
have been subject to the same shock rules (D23.0) as the SparrowHawk.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Can be converted in Y179 from GHA for 2 EP or a SP? 4 EP. Counter factors are 10-7s/4.
This ship is subject to the same shock rules as the SPJ. Non-shock afctor is 7. A counter is provided.
(R4P.528) GRYPHONHAWK-H MEDIUM HEAVY FIGHTER CARRIER (GHBH) As other
empires began deploying heavy fighters the Romulans drew up plans to modify a set of SparrowHawk"B" modules to
operate their Tribune Heavy Fighters. Before work could begin on the modifications the project was cancelled and the
ship was fitted with standard "A" modules.The escort group was to have been a SparrowHawk-M and a SkyHawk-E.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7(8H)4(4H) Can be converted in Y180 from a SPA for 3 EP
plus the cost of the fighters, Counters for both the GHBH and the 3GHBH are provided.
(R4P.529) GRYPHONHAWK-U MEDIUM SCOUT CARRIER (GHU) The Romulans consider putting one of
their rare U Modules on a GryphonHawk and turn it into a slight more powerful Scout Carrier. Some reports say that
at least one GryphonHawk-U was observered in combat, but these could never be verified. So most intelligence agencies
believe that it was a SparrowHawk-U and dismiss the idea that a GryphonHawk-U ever existed. The escort group was
to have been a SparrowHawk-M and a SkyHawk-E.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7(8H)u/3-4(4H) Can be converted in
Y174 from a SPH for 5 EP (two step conversion, not a extra large (433.16) conversion), plus the cost of the
fighters, Counters for both the GHU and the 3GHU are provided.
(R4P.530) GRYPHONHAWK-E MEDIUM PF TENDER (GHE) Shortly after the Centurion
was introduced the designers of the Gryphonhawk proposed a PFT variant of their ship. Wishing to get as many PFs into
service as quickly as possible a pair of "E" modules were mounted a GryphonHawk. Most records indicated that
only a single example of this configuration was produced.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7Pu/3-4P Can be converted in Y183
from a SPH for 5 EP (two step conversion, not a extra large (433.16) conversion). A counter is provided.
(R4010) SOLARHAWK-A WAR CRUISER (SRA): This
ship was a proposed as a means to make better use of existing SkyHawk modules. One SparrowHawk was
converted in Y176 with a modified rear hull that could accept standard SkyHawk modules. Like with
the modular FireHawk, it was found that, due to the engine mounting, the module was very difficult
to exchange and the ship kept its "A" modules until it was destroyed in Y179.
(R4034) KRESTEL LIGHT CRUISER (KSA) This was a proposed light cruiser by
the same house that developed the Fire Eagle. It was to use many of the same parts as the Fire Eagle, but was
scaled down. As it lacked the modularity of the Sparrowhawk, and like the Fire Eagle, relied on Klingon
engines, the proposal was turned down and no ships of this type were built.
(R4035) KRESTEL SCOUT CRUISER (KSS) This was a proposed scout
variant of the Krestel light cruiser.. This class was proposed in Y170 as a scout cruiser based on the Krestel.
None were built. The lack of engines (it used an imported Klingon warp engine), and the termination of the Krestel
project, resulted in its rejection.
(R4036) KRESTEL LIGHT CRUISER LEADER (KSL) This was a proposed leader
variant of the Krestel light cruiser. The ship added a pair of F type Plasma torpedoes and improved command
facilities to the standard Krestel. This class was proposed in Y170 but none were built. The lack of engines (it
used an imported Klingon warp engine), and the termination of the Krestel project, resulted in its rejection. In
F&E terms this ship is identical to a SP, and no counter is provided.
(R4039) KRESTEL-E ESCORT CRUISER (KSE) This was a proposed carrier escort
variant of the Krestel light cruiser. This ship would have replaced the S-type plasma of the standard Krestel with a
combination of F-type plasma and plasma racks. This class was proposed in Y170 but none were built. The lack of engines
(it used an imported Klingon warp engine), and the termination of the Krestel project, resulted in its rejection.
(R4017) SILVERHAWK-A HEAVY DESTROYER (SLA): The Romulan Navy,
after learning of the Federation HDW, proposed to make a heavy version of the
SkyHawk. Started in Y180, the SilverHawk HDD Epee, was 70% complete when First Citizen Kolentus
and his uncle, a desk bound admiral, convinced the Praetor that they should copy the Federation design
rather than use the existing SkyHawk modules, despite the fact that the SkyHawk modules were readily
available, and faster and easier to change. The second SilverHawk (which was 30% completed) became the
first SabreHawk. The Epee lay incomplete at the Remus shipyard until Y181, when it was hurriedly
completed, equipped with an A module, and sent into action against the oncoming Federation
fleet. The Epee was destroyed 2 minutes after leaving the shipyard by A-10s from the carrier
MacArthur, resulting in the one of the shortest careers for any ship.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6/3. Command rating 5. One SK can be converted to a SLA in the Spring of Y181. Cost
is 1 EP. No additional SLAs can be produced by any means. A counter is provided.
(R4M.601) SKYHAWK-S SURVEY DESTROYER (SKS) Some members of the Romulan High
Command objected to sending SparrowHawk-C's (Owls) on survey missions. They understood the need to search
for new worlds and resources, but felt the use of a cruiser was not justified. In Y171 they proposed building
Survey Modules for the SkyHawk class destroyers. A single "proof of concept" module was constructed
and attacked to a SkyHawk and send looking for new planets. The lack of adequate crew quarters proofed
the design flawed and the ship was recalled and the Survey Module retired. In F&E terms this ship is
identical to a SKF and no counter is supplied.
(R4018) SKYHAWK-J DESTROYER (SKJ): Introduced at the same time
as the SparrowHawk-J, the SkyHawk-J module was an attempt to introduce a heavy torpedo into the
SkyHawk squadrons. Very rare, this ship seldom operated on its own.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-5(S)/3. Command rating 5. One SK per year can be converted to a SKJ beginning
in the Fall of Y182. Cost is 2 EP. A counter is provided.
(R4019) SKYHAWK-K DESTROYER (SKK): This module was built in
an attempt to test the ISC concept of a rear firing torpedo. One or two of these modules were built
in Y178.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6/3. Command rating 5. One SK per year can be converted to a SKK beginning in
the Fall of Y182. Cost is 2 EP. A counter is provided.
(R4022) SKYHAWK-T FAST CARRIER RESUPPLY DESTROYER (SKT):
As the Hawk based FCR became harder to replace, the Romulans built a pair of modules to use on the
SkyHawk to supplement them. In service in Y176, the T modules were only used in emergency situations,
the SkyHawks being too valuable to use in this role full time.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-5[6]1-/3. Command rating 5. One SK per year can be converted to a SKT beginning
in the Fall of Y176. Cost is 1 EP (for FCR abilities) plus 6 EP for the fighters. Counts as a BHF for
build or conversion limits. A counter is provided.
(R4M.623) SWORDHAWK HEAVY DESTROYER (SWD): For fully a year
after its introduction the Romulans tried in vain to persuade the Klingons to sell them F6s. When
(for whatever reason) these plans failed, the Romulans drew up plans to convert a SkyHawk to something
resembling a F6. When computer simulations showed the ship (unlike the SKL) would be subject to shock
the idea was dropped.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 7(S)/4. Command rating 5. It is subject to shock if using its full attack factor
on a die roll of 6. Using an attack factor of 6 does not cause shock. One can be converted from SK in
Y179 or later. Cost is 3 EP. It is considered a size class 3 if used in a Battle Group. A counter is
provided.
(R4024) OSPREY DESTROYER (OSP): This was a proposed design for
a DD. One ship was started in Y166 but not completed until Y169 as an alternative to the
SkyHawk. No others were built. The lack of engines (it used an imported Klingon warp engine) and the
modularity of the SkyHawk resulted in its rejection. It served on the ISC border with the
Gargantuan. The same designers also proposed the FireEagle, with which the Osprey shared many
components.
(R4029) OSPREY-S SCOUT (OSS): This was a proposed scout variant
of the Osprey destroyer. This class was proposed in Y167 as a follow on to the Osprey and to replace
the K5S. None were built. The lack of engines (it used an imported Klingon warp engine), and the
termination of the Osprey project, resulted in its rejection.
R4033) OSPREY-L DESTROYER LEADER (OSL): This was a proposed leader
variant of the Osprey destroyer. This class was proposed in Y166 as a follow on to the Osprey and to replace
the the K5L. None were built. The lack of engines (it used an imported Klingon warp engine), and the termination
of the Osprey project, resulted in its rejection.
(R4037) OSPREY-E DESTROYER ESCORT (OSE) This was a proposed escort variant of
the Osprey destroyer. This class was proposed in Y168 as a carrier escort, but none were built. The lack of
engines (it used an imported Klingon warp engine), and the termination of the Osprey project, resulted in
its rejection.
(R4M.818) OCEANHAWK HEAVY FRIGATE (OH) The Romulans, who found the SeaHawk had
difficulty surviving the fleet battles of the General War, looked for ways to improve its survivability. One such
attempt was to add a third engine to existing SeaHawks. While seemingly a relatively quick and easy solution the
design only increased the offensive capability of the SeaHawk. The plan was shelved in favor of the more robust
JayHawk.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5/3. Command rating 3. Can be converted from SEH beginning in FY176. Cost is 1 EP.
A counter is provided.
(R4D.819) GUNSLINGER ESCORT FRIGATE (GFE) Acting on information provided
by the Klingons, the Romulans began work on this design. The Romulans soon discovered, as the Klingons had,
that the concept could not be made to work and the project was cancelled without any ships being produced.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-4/2. Command rating 3. Can be converted from SEA (once per year) beginning in FY176,
cost is 2 EP. Is a two-step Conversion; SEA to GSH, GSH to GFE. A counter is provided.
(R4M.820) SIR JAYHAWK GUNMAN BATTLE FRIGATE (JHB) Romulan intelligence learned of
attempts by the Klingons and Federation to produce upgraded versions of their Gunfighter Frigates. Not
wanting to be left behind the Romulans turned to their recently completed JayHawk. While the ship possessed near
the fire power of a SparrowHawk it suffered from shock.
Counter Factors are 7-5/4-3. Command rating 5. Can be converted from SEH (once per year) beginning in SY178,
cost is 2 EP. Is a two-step Conversion; FF to BF, BF to GBF. Use same shock rules (525.312) as F6. Safe AF: 5.
A counter is provided.
(R4040) MODULAR SEAHAWK FRIGATE (MSH) When the Romulans were
finalizing the SeaHawk design, they looked at mounting a SkyHawk module into the rear hull. While design showed
that it would be possible, they found that it was not worth the cost to add modularity to a ship this size and no
ships of this type were built. Had the ship been built it could have used all the SkyHawk modules.
(R4041) SEAHAWK-R FAST CARRIER RESUPPLY FRIGATE (SER) The losses to
the Hawk based FCR were becoming harder to replace, and the SkyHawk too valuable to use full time as a FCR. The
Romulans converted 2 damaged SeaHawks to fill the role in Y178.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-4n[6]/1-2n[3]. Command rating 5. One SEH
per year can be converted to a SER beginning in the Fall of Y178. Cost is 1 EP (for FCR abilities) plus 6 EP for the
fighters. Counts as a BHF for build or conversion limits. A counter is provided.
K-SERIES ("KESTREL") SHIPS
(R4D.210) K6R DREADNOUGHT (K6R): The Klingons were strapped for cash
after the Four Powers War. One suggestion to help solve the struggling economy was to sell a C6 to the Romulans.
Although the Romulans drafted plans to convert a C6, the Klingons and Romulans were never able to agree on a
price and the ship was in fact never sold.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11/6. Command rating 10. Can be sold to the Romulans in the fall of Y165. Cost is 12
EP which is paid to the Klingons. The Romulans then must pay 3 EP to convert it. A counter is provided.
(R4D.331) HEAVY CRUISER (K7D): When they learned of the Klingon
D7D, some Romulan ship designers were impressed and drew up plans for a version of their own. With no
drones available two plans were put forth. One called for replacing both waist phasers with Plasma-D
racks, while the other called for replacing one of the waist phasers with a Plasma-F. In the end the
lack of K7Rs caused the plans to be cancelled.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10-9/5. Command rating 9. One K7R can be converted in the Fall of Y180. Cost is 1
EP. No additional conversions can be done. A counter is provided.
(R4P.348) AREA CONTROL SHIP (K7U): Looking for platforms on which
to base their recently introduced Tribune heavy fighters, the Romulans decided to follow the example of
the Klingons and drew up plans to convert a K7R into a Area Control Ship. The plans called for an escort
group of K5D and 2xK4D. The Romulan Admiralty was reluctant to withdraw one the K7Rs from combat
for the time necessary to convert it and the ship was never built.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8(8H6)u/2-4(4H3). 2EW. Can be
converted from a K7R for 3 EP plus fighters in Y179. Counters for the K7U and 4K7U are provided.
(R4P.349) DIVISION CONTROL SHIP (KU7): The introduction of PFs
caused the Romulans to reconsider withdrawing one of their K7R for conversion. Like the
earlier rejected K7U plans called for an escort group of K5D and 2xK4D. In the end it is was determined
that the time required to convert the ship was too long and the ship was never built.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8(6P)u/2-4(3P). 2EW. Can be
converted from a K7R for 5 EP plus fighters in Y180. Counters for the KU7 and 4KU7 are provided.
(R4D.350) IMPROVED KR CRUISER (KRI) In Y168 engineers from one of the minor houses made
the suggestion that the Romulans refit the Krestel ships with the new warp engines designed for the new SparrowHawk
and SkyHawk class ships. They reasoned that this would simplify mainentance and replacement parts for the Krestal ships.
The idea was turned down by the Romulan high command because they could barely keep up with the demand for the new engines.
When the representatives of the minor house argured they were disgraced and the concept forgotten. The in Y174 a KR
was badly damaged with its engines all but destroyed. They were no Klingon engines available and no way of getting any
quickly. By an odd chance the chief of maintenance remembered the concept and had a number of the SparrowHawk/SkyHawk
engines available and had them install in pairs replacing the wrecked Klingon engines. While the idea was successful
it was never repeated. In F&E terms this ship is identical to a KR and no counter is provided.
(R4M.351) INTERDICTION CARRIER (KRU): The Romulans midway through
the process of converting a second of their KRs to a KRV (which many in the high command considered only
a marginally successful design) changed plans and following the Klingon example converted it instead to
a Interdiction Carrier. The ship was finished in Y175 and was assigned two K4Ds as escorts. After the
ship was completed, it was considered by many Romulan admirals as only faintly more acceptable than the
KRV.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-8(12)/1-4(6). Can be converted from a KR for 3 EP
plus fighters, or from a KRV for 2 EP plus fighters in Y175. Counters for the KRU and 3KRU are provided.
(R4D.501) ESCORT CRUISER (KDD): Plans for this
ship were found in the computer banks of a captured Romulan King Eagle in Y181. While the Romulans
never had enough D5s to produce such a ship, the information recovered revealed they had been
negotiating with the Klingons for additional D5s. The records seem to indicate that had the Romulans
been successful in obtaining additional D5s they planned to make this conversion along with a second
D5 to a KDV and add a K5D to make a carrier group.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7n/3-4n.
Command rating 6. Can convert one KDR to KDD beginning in the Spring of Y176. Counters for both
the KDD and the 3KDV are provided.
(R4D.550) FKDR NEW FAST CRUISER (FKDR): The Romulans had
obtained plans for the Klingon FD5 cruisers in Y178. In the hopes they could persuade the Klingons to
transfer one to them, they drew up plans to convert one. The Klingons never agreed to such a transfer
and the Romulans did not proceed with plans to convert one of their KDRs to this design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(F)/3-4. Command rating 8. Can convert one from a
KDR in SY177. Cost is 3 EP. A counter is provided.
(R3D.601) LIGHT CARRIER (K5V): As the Romulans began driving
into Federation Space their fleet began to take losses. One plan considered by the Romulans to
"offset" these looses was using more fighters. Part of this plan called for converting a
couple of K5Rs to light carriers. At least one and possibly as many as three K5R's were eventually
converted to this design. All began life carrying G-IIs and G-SFs but may have later deployed G-IIIs
and G-FSFs. Escort for these were E4Ds, although one may have operated with a K5D.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-5(4)/2-3(2). Command rating 5. Can be converted from K5Rs (counts as a SKB
for production proposes) beginning in the Fall of Y174. Cost is 2 EP plus the cost of the
fighters. Counter for both the K5V and 2K5V are provided.
(R4M.602) COMMANDO FRIGATE (K5G): As the plans for the attack
on the Federation neared completion some within the Romulan high command expressed doubts that they
had sufficient numbers of commando ships necessary for a number of backwater areas. Rather than divert
additional SkyHawks to this task they suggested converting a number of K5Rs. This would free the
SkyHawks for direct combat and at the same time keep the K5s (which required more logistical support)
out of the main areas of fighting. Accordingly a pair of K5Rs were converted to this design, the first
reaching service in Y172 the second a year later.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-5G/1-3. Command rating 4. Can be converted from K5Rs beginning in the Fall of
Y172. Cost is 2 EP. A counter is provided.
(R4P.605) MULTI-ROLE FRIGATE (KRM5): Following the failure of
the multi-role Snipe, Romulan ship builders, drawing on plans obtained from the Klingons attached the
small blister originally installed on the Snipe to one of their K5Rs. Initial testing results did not
find favor with the Romulans and no further conversions were done.
(R4M.751) COMMANDO ESCORT (K4G): At the same time as the
conversion of the first K5G the Romulans undertook the conversion of a pair of E4s to serve a commando
ships. As with the K5Gs these were to be assigned to backwater areas where they were not expected to
face stiff opposition. The first of these two ships reached the fleet at the same time as its larger
counterpart.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-4G/1-2. Command rating 3. Can be converted from K4s beginning in the Fall of
Y172. Cost is 2 EP. A counter is provided.
(R4020) KG2R POLICE GUNBOAT (K2R): In Y168, the Klingons
transferred 12 wore out G2 Gunboats to the Romulans. After extensive repairs, these ships were used by
the Romulan Security forces to supplement their Snipe-Ps. Like the Snipe-P, no cloaking device was
installed.
OLD SERIES ("EAGLE") SHIPS
(R4.105A) VULTURE HEAVY CARRIER (VLV): This is the Vulture Heavy
Carrier from Module J2 as we think it might appear if the armor systems had not been installed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-10(14)/3-5(7). Command rating 10. Add one to the starting OB. Other Vultures can be converted
beginning in the spring of Y173. Cost is 3 EP plus the cost of fighters. A counter is provided.
(R4P.106) VULTURE-D AREA CONTROL SHIP (VLD): As the Tribune Heavy
Fighters were introduced to fleet service, the Romulans considered modifying the Imperial Banner to operate them.
One such plan called for merely replacing the Gladiator-IIs with Tribunes. This design was more ambitious as it
proposed "shoehorning" in a pair of special sensors in addition to modifying the shuttle bay to
accommodate the
larger fighters. In the end the Romulans felt the changes were too time consuming and the project was dropped. Had it
been built, the ship would have used the same escorts as the Vulture.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-10(8H6)u/3-5(4H3). Command rating 10. (2EW:3AF)(1EW:6AF). Can be
converted from VLV in Y179. Cost is 3 EP plus fighters. A counter is provided.
(R4P.107) VULTURE-S SPACE CONTROL SHIP (VLS): The advent of PFs saw some
Romulan again turn toward the Vulture, this time with an eye toward converting it to carry both fighters and PFs.
Although the conversion would have taken longer than the VLD, work may have actually been started on this design.
It does not appear, however, that it was completed. Sources indicate it would have used the same escort group as
the Vulture.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-10(6)Pu/3-5(3)P. Command rating 10. (2EW:3AF)(1EW:6AF). Can be
converted from VLV in Y183. Cost is 5 EP plus fighters. A counter is provided.
(R4P.108) VULTURE-G COMMANDO DREADNOUGHT (VLG) Some Romulan commanders were concerned
that the high commands planned use of the old Vulture as first line combat ships would prove a disaster. They
feared the old ships would not be up to the strss caused by modern combat. They suggested that the Vultures be
converted into massive troop transports and used to subdue planets. Only a single ship converted from the old
existing Vulure was converted in Y172 just prior to the invasion of the Federation.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-10GG/3-5G. Command rating 10. Can be converted from VUL in Y172. Cost is 3 EP. A
counter is provided.
(R4012) ALBATROSS DREADNOUGHT (ALB): The lone
surviving sub-light Battleship was converted in Y169 to warp power, the Humongous was lost in
Y181 during Operation Remus. This ship, along with the Falcons, were the only ships larger than a CL to
survive the wars with the Federation and Gorns.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 12-6. Command rating 10. The PWC CON in the Fleet of the North is a ALB. A counter is
provided.
(R4048) OPTIMIZED ALBATROSS (ROA) After the conversions of Condors to ROCs were
completed, it was planned to make a similar conversion to the sole Albatross DN. The ship was recalled to the
Remus shipyard but before it could be converted, it was destroyed in combat during Operation Remus.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 12P-6P. Command rating 10. Can be converted from ALB in Y184. Cost is 3 EP. A counter is
provided.
(R4M.251) WAR BUZZARD HEAVY CARRIER (WBZ): Using
half-forgotten plans from the earlier sub-light Buzzard the plans were again submitted to convert one
of the War Vultures into this heavy carrier in Y178. The plans were rejected as the ship lacked
sufficient power to operate in open space and would have been relegated to home defense. The escort
group was to have consisted of three BHEs.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10(5)/5(2). Command rating 9. Can convert one VUL to WBZ in the Spring of Y178.
Cost is 2 EP plus the cost the fighters. Ship has a Operation movement of 4 and Strategic movement of
24. Counters for the WBZ and the 4WBZ are provided.
(R4M.252) KING BUZZARD HEAVY CARRIER (KBZ): As part
of the plans for an attack on the Gorns (Operation Tribune) the Romulan High
Command finally approved the conversion of the last remaining King Vulture to a
King Buzzard. The larger engines and improved fire power allowed the ship to operate with
the rest of the main fleet. The escort group (three BHEs) remained the same as
had been proposed for the War Buzzard. The ship entered service in Y180 and was
lost in one of the battles leading up to Operation Remus.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 12(5)/6(2). Command rating 9. Can convert one VUL to KBZ in the Fall of Y180. Cost
is 2 EP plus the cost the fighters. Counters for the KBZ and the 4KBZ are provided.
(R4001) KING FALCON COMMAND CRUISER (KF): The King Falcon is the
only survivor of a class of sub-light command cruisers. These ships were the main targets of the Gorns
and Federation during their wars and only 1 survived to be converted to warp power in Y168. When
the Falcon mauler first appeared, it was thought to be an conversion of this class and the
slightly smaller Battle Falcon. This information was in error. These ships cannot be
converted to maulers, and maulers cannot be converted to a King Falcon.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10/5. Command rating 9. The KE in the Home fleet is really a KF. No additional KFs
can be produced by any means. A counter is provided.
(R4002) BATTLE FALCON HEAVY CRUISER (BF): The remaining 5 Falcon
sub-light heavy cruisers were converted to warp power and operated as CAs in Y169. One was later
converted into a carrier. While similar to the Falcon Mauler, these ships cannot be converted to
maulers, and maulers cannot be converted to a Battle Falcon.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9/5. Command rating 8. Two WEs in the Home Fleet, the Fleet of the North, and the
Fleet of the West are BFs. No additional BFs can be produced by any means. A counter is provided.
(R4004) FALCON-V STRIKE CARRIER (FV): One of the five Battle
Falcons was converted into a carrier in 172. Its escort group was an EE and a BHE. It was destroyed in
Y174 by the Federation CVS Nimitz.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-9(6)/4(3). Command rating 8. One BF can be converted to FV in the Spring of Y172.
Cost is 2 EP plus the cost of fighters. Counts as both the one WE/KE conversion and a CV conversion.
No additional FVs can be produced by any means. Counters for both the FV and the 3FV are provided.
(R4030) SCOUT FALCON SURVEY CRUISER (SF): It was proposed in Y172 to
convert one of the surviving Battle Falcons into a survey cruiser. One Falcon was allocated for conversion,
but shortly after work began, it was decided to convert it into a carrier instead and another Falcon was
to be converted at a later date into a survey cruiser. Before this could be done, war broke out with the
Federation and the few remaining Falcons could not be spared.
(R4P.361) HERON TUG (HER): During the early stages
of the Romulans counter attack against the Gorns the supplying of fleets proved to be a problem. One
proposal put forth by Romulan ship builders was to take in hand a couple of Battle Falcons and convert
them to tugs. The plan had it been carried out would have produce a full blown tug. The Romulan high
command rejected the idea based in part on their need for combat vessels.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5 T/3. Command rating 8. Two BFs can be converted to a HER, one in the Fall of Y174,
and one in the Fall of Y175. Cost of conversion is 4 EP. No additional BFs can be produced by any means.
HER can perform all tugs missions. A counter is provided.
(R4050) FIGHTING EAGLE CRUISER (FTE) With the development of the Type-S plasma torpedo,
the Romulans took a War Eagle to test the weapon in Y169. It was thought that with the removal of the large Type-R
torpedo and a Type-S torpedo and a pair of phasers, that a more versatile ship would emerge. It was quickly found
in tests that the torpedo phaser combination was not very useful on a small Eagle hull and that they were better
served with the larger torpedo and no other ships of this type were converted.
(R4005) BATTLE EAGLE LIGHT CRUISER (BE): In Y176 several War
Eagles were converted to this design to allow them to operate with the fleet.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7/4. Command rating 8. Two WE can be converted to BE at the rate of one per turn
beginning in the Spring of Y176. No additional BEs can be produced by any means. A counter is provided.
(R4006) EAGLE-V LIGHT CARRIER (EV): One or two War Eagles were
converted to this design in Y169. It was escorted by a BHE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6(4)/3(2). Command rating 8. Can convert one WE to EV in the Spring of Y169. Counts
as the one WE/KE conversion. Cost is 2 EP plus fighters. No additional EVs can be produced by any means.
Counters for both the EV and the 2EV are provided.
(R4007) ESCORT EAGLE (EE): A single War Eagle was converted to
this design in Y172 for use as an escort for the Falcon-V.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-6 n/3 u. Command rating 8. Can
convert one WE to EV in the Fall of Y172. Counts as the one WE/KE conversion. Cost is 1 EP. No
additional EEs can be produced by any means. A counter is provided.
(R4009) PIONEER EAGLE-B (PEB): In Y172, a custom pallet was
developed for the Pioneer Eagle. At the same time, a pair of Plas-Fs were added for self-defense.
The custom pallet could only be attached at a base. If dropped, the pallet cannot be reattached and
cannot operate independently.
(R4011) COMMANDO EAGLE-B (CEB): In Y172, a custom pallet was
developed for the Pioneer Eagle. At the same time, a pair of Plas-Fs were added for self-defense. The
custom pallet could only be attached at a base. If dropped, the pallet cannot be reattached and cannot
operate independently. This pallet doubled the number of troops the ship could carry.
(R4M.520) INVESTIGATION EAGLE (IE): When the Romulans attacked the
Federation in Y173 they still had vast areas of the Empire that had not yet been explored. In an attempt
to keep their newer SparrowHawks available for duty against the Federation one of the two Screech Owls
then under construction were modified to this design. The Romulans were not really satisfied with it and
cancelled plans for additional ships.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-6u/0-3u. Command rating 8.
EWP is 3. Can convert from WE/KE (once per year) beginning in the Spring of Y173. Cost is 3 EP. A
counter is provided.
(R4044) MODULAR WAR EAGLE-A CRUISER (MWA) In conjunction with the SkyHawk
module tests on a BattleHawk, SparrowHawk modules were tested on a modified War Eagle. The main purpose of these
tests were to see how easily the modules could be replaced. A War Eagle was modified and completed in Y165 with a
pair of SparrowHawk A-Modules. After several combat tests, the modules were replaced with cargo modules and the
ship kept them and was used as a priority transport until it was lost near Tholian space in Y179.
(R4045) MODULAR WAR EAGLE-H TRANSPORT (MWH) The single Modular War Eagle tested
with A-modules for 6 months in Y165 before switching to H-modules, which it kept until it was lost on the Tholian
border in Y179. Due to the modifications to the ancient hull, the Modular War Eagle was more prone to breakdowns and
was not deemed as suitable to carry combat modules.
(R4049) GOLDEN EAGLE INTERCEPTOR TENDER/PFT (GE) During the testing of the Decturian
Interceptor, the Romulans modified a Scout Eagle in Y180 as a tender for the ships. A second War Eagle was modified the
next year and both ships eventually were equipped with Centurion PFs in Y182.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-6uP/0-3. Command rating 8. EWP is 2.
Can convert one per year from a SE in SY180. Cost is 2 EP. A counter is provided.
(R4P.530) KING EAGLE SCOUT CARRIER (KSV): With the
introduction of the Tribune Heavy Fighter in Y178, the Romulans looked for ships to base it on. One
proposal was to modify King Eagles, by replacing the Plasma launchers with Special Sensors which turned
the ship into a scout carrier. The ship was rejected based on two principal reasons. First, the design
was considered unpractical from a time and cost standpoint. Second, the Romulan admirals were loathe to
give up the firepower, and the proposal became just another of the many war time designs that were
considered design failures. Had the ship been built it would have had employed a BHE and a SNE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-9(8H)u/1-5(4H).
EWP is 3. Can be converted in Y180 from a KE cost is 6 EP plus fighters. Counters for the KSV and 3KSV
are provided.
(R4P.531) KING EAGLE HEAVY FIGHTER CARRIER (KHV): Romulan
admirals were determined to come up with a design that would allow deployment of Tribune fighters on the
King Eagle hull. This sent the designers back to their drawing boards. Their solution was simply to
retain the plasma torpedoes that the KSV design exchanged for special sensors. At least two ships were
built, one in Y180, and a second in Y181. It used a BHE and a SNE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9(8H)/5(4H). Can be converted in Y180 from a KE cost
is 3 EP plus fighters. Maximum of two in service at any one time. Counters for the KHV and 3KHV are
provided.
(R4D.560) FAST KING EAGLE (FKE): The plans for this ship was
found in the Gorn Battle Simulator Computer. Apparently the Gorns were concerned the Romulans would
attempt to convert one or more King Eagles into a fast cruiser, and designed this simulator ship to
give their ship captains some experience in dealing with such a ship. The Romulans never learned of
this design nor had any plans of their own to produce such a ship.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8-9(F)/4-5. Command rating 9. Can convert one per
year from a KE in SY180. Cost is 2 EP. A counter is provided.
(R4P.570) DOUBLE KING EAGLE (DKE): A follow-on study of the Double
War Eagle. This proposal involved mating two King Eagle belly-to-belly. The design suffered from the same
problems (poor maneuverability) as the earlier Double Eagle, and the Romulans cancelled production before any
such ships were built.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 14-18/7-9. Command rating 9. Can be converted in Y171 from a
KE cost is 4 EP. Maximum of one in service at any one time. A counter is provided.
(R4P.571) DOUBLE SCOUT EAGLE (DSE): Proposed at the same time as the
Double King Eagle work actually began on this ship. The designers envisioned this design to be used as a stand-off
scout and felt that the poor maneuverability would not be such a problem for the ship. It is not know if such a
ship was produced as there are no records of one used in combat.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-12u/2-6 EWP is 4. Can be converted in
Y172 from a WE cost is 5 EP. A counter is provided.
(R4P.650) BATTLEHAWK-L (BHL): A second design intended to
produce a leader for BattleHawk squadrons. It, like the similar BattleHawk-B, had larger warp engines,
a larger shuttle bay as well as increased battery power. The ship added a phaser-1 to each engine
nacelle. Unlike the BattleHawk-B, ships of this design did serve as squadron leaders, and were rarely
used as individual ships. In F&E terms this ship is identical to a BHB and no counter is provided.
(R4D.651) BATTLEHAWK SCOUT (BHS): Prior to a series of raids
planned against the Federation, the Romulans found they did not have enough scouts. In late Y170 they
attempted a quick fix by modifying a BattleHawk to serve as a scout. The modifications were completed
in the spring of Y171. The ship was a disappointment and no additional conversions were undertaken.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-5u/0-3u. Command rating 6.
EWP is 1. Can convert from BH (once per year) beginning in the Spring of Y171. Cost is 2 EP. A counter
is provided.
(R4D.652) HEAVY FIGHTER CARRIER (WHH): Built as a
test bed to carry the new Tribune Heavy Fighters just then coming into service. The Romulans were not pleased with
the design and no further conversions were made. The single example of this ship was destroyed three
years later by a flotilla of Gorn PFs.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-5(6) /1-3(3). Command rating 6. Can convert from BH (once per year) beginning in
the Fall of Y178. Cost is 2 EP plus cost of fighters. Counters for both the WHH and the 2WHH
are provided.
(R4042) MODULAR BATTLEHAWK-A DESTROYER (MBA) In Y165, a BattleHawk, damaged
in a raid, was converted to test the modules for the new SkyHawk destroyer. The ship first tested the A-module for
2 months, then was switched to a F-Module. After testing the F-Module for 6 months, it was given an A-module,
which it kept until it was lost on the ISC border in Y176.
(R4043) MODULAR BATTLEHAWK-F SCOUT (MBF) The single Modular BattleHawk
tested a F-module for 6 months in Y165 before switching back to an A-module, which it kept until it was lost on
the ISC border in Y176.
(R4P.700) SNIPE-V (SNV): Many of the older Snipes and Snipe-Bs
were used as convoy escorts. After the Romulans entered the General War they found these convoys under
attack from Federation and Gorn ships hoping to disrupt supplies. The Romulans in SY176 then
took-in-hand a couple of Snipe-Bs for conversion to this design. They were designed as single ship
carriers that required no escort. Despite this, they were sometimes paired with a SNE. While only
capable of operating 4 fighters the added firepower did aid in protecting the convoys.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 4-5(2)/2(1). Command rating 3. Can be converted from SNB beginning in SY176. Cost
is 2 EP. Counts as a escort carrier. Counters for the SNV and the 2SNV are provided.
(R4P.702) SNIPE-SC (SNSC): In an attempt to increase the number
of scouts, without giving up capable combat hulls, the Romulans turned to the Snipe for an answer. The
result was the Snipe-SC. While not as capable as the SkyHawk-F, it was as capable as the Seahawk based
scout, and the Romulans had a number of Snipes stowed away in mothballs.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 2-4u/0-2. Command rating 3. EWP is 1. Can be converted
from SN, or substituted for SN in SY173. Cost to convert is 2 EP. A counter is provided.
(R4P.703) MULTI-ROLE SNIPE (SNM): Romulan spies posing as
Vulcan's brought back news that the Gorns were developing a Multi-Role Frigate. The design centered around
hard welding a small "blister" (similar in nature to the Tholian Cargo Pack, but smaller) to the rear of their
frigate. Not wanting to be outdone by the Gorns the Romulans quickly assembled such a blister and
attached it to the rear of a Snipe. Tests showed the ship was too small to take full advantage of the
idea and further produced was halted.
(R4027) GOSHAWK-A FRIGATE (GSHA) : This was a proposed design for a
FF. This class was proposed in Y169 to replace the Snipe and as an alternative to the
SeaHawk. None were built. The lack of engines (it used an imported Klingon warp engine) and the commonality of
the Seahawk to the SkyHawk design resulted in its rejection. The same designers also proposed the FireEagle and
the Osprey, with which the GosHawk shared many components.
(R4028) GOSHAWK-P POLICE FRIGATE (GSHP): This was a proposed design
for a Police frigate. This class was proposed in Y169 as a follow on to the Goshawk-A to replace the
Snipe-P and the KG2R. The lack of engines (it used an imported Klingon warp engine), and the termination
of the Goshawk project, resulted in its rejection. Like the Snipe-P and KG2R, no cloaking device was
to be installed.
(R4031) GOSHAWK-C SCOUT FRIGATE (GSHC): This was a proposed design
for a scout frigate based on the Goshawk. This class was proposed in Y169 to operate with the Goshawk
frigate. None were built. The lack of engines (it used an imported Klingon warp engine) and the commonality
of the Seahawk to the Skyhawk resulted in its rejection. The same designers also proposed the FireEagle
and the Osprey, with which the Goshawks shared many components
(R4032) GOSHAWK-L FRIGATE LEADER (GSHL): This was a proposed design
for a frigate leader for Goshawk squadrons. This class was proposed in Y169 to operate with the Goshawk frigate.
None were built. The lack of engines (it used an imported Klingon warp engine) and the commonality of the Seahawk
to the Skyhawk resulted in its rejection. The same designers also proposed the
FireEagle and the Osprey, which the Goshawks shared many components.
(R4033) GOSHAWK-E ESCORT FRIGATE (GSHE) This was a proposed design
for a light carrier escort built on the Goshawk. This class was proposed in Y169 as a light escort. None were
built. The lack of engines (it used an imported Klingon warp engine) and the concentration on building Skyhawks
resulted in its rejection. The same designers also proposed the FireEagle and the Osprey, which the Goshawks
shared many components
(R4015) MINIHAWK CORVETTE (MH): With a shortage of ships after
Operation Remus, the Romulans, after seeing Federation Corvettes in action, built one of their own. In
F&E terms this ship is identical to a POL, and no counter is provided. Note: Due to the small
size of this ship, a type-VI drone does 4 pts. of damage rather than 2, and any defensive fire systems
treat this ship as if it were a PF. Note: This ship can land and take off from a planet using all
landing systems.
| Sub-Light Ships |
(R4Y.25) BUZZARD EARLY HEAVY CARRIER (BZ): In Y68, (after a
particularly successful raid by the Gorns that devastated a important research facility and in the
process destroyed the WarHawk Carrier and its fighters protecting it), a group of Romulan ship designers
began developing plans to modified one of their Vultures into a heavy carrier. The ship, which never
proceeded beyond the planning stage, would have carried two flights of fighters and retained all the
firepower of the Vulture.
(R4Y.25A) BOLTED BUZZARD EARLY HEAVY CARRIER (SBZ): When Romulans began modifications on their ships
to allow their plasmas to be bolted, the designers again raised the possibility of building
their Buzzard Heavy Carrier. As was the case with the original submission the idea was rejected.
(R4Y.25B) MASKED BUZZARD EARLY HEAVY CARRIER (WBZ): Had the Buzzard actually been built it would
have surely been refitted around Y88 to allow use of the newly developed Masking Device.
(R4Y.25C) VEILED BUZZARD EARLY HEAVY CARRIER (YBZ): Even thought the Veiling Device was only a
incremental improvement over the Masking Device there can be little doubt that had the Buzzard been
built it would have been given this refit.
(R4Y.25D) CLOAKED BUZZARD EARLY HEAVY CARRIER (BUZ): When the Romulans began refitting their ships
with the Cloaking Device in Y140, the designers of the Buzzard resubmitted their plans to the Romulan
High Command. The plan was again rejected as too costly.
| X-Ships |
(R4201): SPARROWHAWK ADVANCED MULTI-ROLE CRUISER (SMX) In Y187, after the Civil War ended, the Romulans, in an effort to regain modularity, modified a SPX cruiser to the multi-role design, using a rejected MRC design for the SPA (from the same people who pushed the SabreHawk into production) as a guide. As with the most of the other races, a ruined economy and continuing wars (civil, ISC, Andro) held production of these ships down to one per year.
| Note: This ship must use Annex 8X Optional Systems Cost Chart rather than Annex 8H |
(R4202): REGALHAWK-X ADVANCED HEAVY CRUISER (RGX) This was the prototype for the FireHawk-X. As the ship was completed before the Plasma-Ms were ready, a single Plasma-R was substituted. Like the FHX, this ship can control seeking weapons equal to double its sensor rating.
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