| NOTE: On all SSDs the shaded boxes on the Drone Racks, Plasma Racks and the ADDs represent the Y175 refit. |
| NOTE: On some SSDs the fighter/shuttles have shaded boxes, these represent the crippled the status of the fighter/shuttle. |
| NOTE: On some SSDs the crew check-off boxes have a 'B' or 'D' in them, these represent the crew units that are Boarding Parties or Deck Crews. |
| X-Ships |
(R13007) BATTLECRUISER (BC) As the ISC became more involved in
Romulan and Gorn territory, they found that many of their earlier ships were being matched by the
optimized designs produced during the General War. To offset this, many of their flagship cruisers were
refitted from Y183 with increased shields and firepower
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 13|/7|. Command rating 10.
Beginning in F183 one per year can be converted from CC. Cost is 2 EP. A counter is provided.
(R13008) TORPEDO BATTLECRUISER (BCT) To combat the Andromedans, some
BCs replaced their PPDs with Plasma-S starting in Y188
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 13/7. Command rating 10. Beginning in F188 one per year can be converted from CC. Cost is 3
EP. A counter is provided.
(R13D.301) HEAVY FIGHTER BATTLE CARRIER (BVH) As the ISC began
to encounter more and more heavy fighters, they decided to modify one of their BCVs to enable it to
operate heavy fighters. The ship was completed in Y181 and used the existing CLE and DE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 12 (8H)|/6(4H)|.
Command rating 9. Can convert for BCV in F181. Cost is 0 Ep plus the cost of the fighters. Counters
for both the BVH and 3BVH are provided.
(R13011) PF BATTLECRUISER (BCP) As the ISC stretched themselves further in their
pacification program, and with the Andromedans Invasion, the ISC looked at using PFs to bolster their forces.
Starting in Y187 many BCs were converted to operate a flotilla of PFs.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 13P|/7P|.
Command rating 10. Can be converted from BC (once per year) beginning in Y184. Cost is 3 EP. A counter is provided.
(R13013) PF PLASMA BATTLECRUISER (BTP) During the Andromedan Invasion, some BCP class
ships were converted to mount only S-type plasma torpedo after Y188.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 13P/7P. Command rating 10. Can be converted from BC
(once per year) beginning in Y188. Cost is 3 EP. A counter is provided.
(R13014) STRIKE BATTLECRUISER (SBC) One Command Cruiser was upgraded to a Battlecruiser
and outfitted for an all PPD main armament in Y184.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 13l/7l. Command
rating 10. Can be converted from CC beginning in Y189. Cost is 3 EP. A counter is provided.
(R13015) STRIKE PF BATTLECRUISER (BSP) The sole SBC was converted to operate PFs in
Y185. In F&E terms this ship is identical to the BCP and no counter is provided.
(R13001) HEAVY STRIKE CRUISER (CAS) While the standard Star
Cruiser was more than able to deal with its Romulan and Gorn counterparts, ISC military observers in the rest of
the galaxy feared what would happen when opposed by the direct-fire weapons used in the rest of the area. The CAS
was a result of their recommendations. While retaining the CA's ability to patrol alone, it also added punch to the
echelon, especially to the echelons with 6 or less ships. It was introduced in Y181, players may use it at an earlier
date by removing some or all of the rear firing PL-Fs and PH-3s.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11l/6l. Command rating 8. Can be substituted
for CA (once per year) beginning in Y181. A counter is provided.
(R13010) HEAVY STAR CRUISER (CSB) This was the upgraded version of the
standard Star Cruiser. It was introduced in Y181, as a counter to the heavy command cruisers introduced by the Gorns
and Romulans. A twin PPD version (the CAS) was also introduced in combination with this ship. Players may use it at
an earlier date by removing some or all of the rear firing PL-Fs and PH3s.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11l/6l. Command rating 8. Can be substituted
for CA (once per year) beginning in Y181. A counter is provided.
(R13012) HEAVY TORPEDO CRUISER (CST) During the Andromedan Invasion, many CAS and
CSB class ship were converted to mount only S-type plasma torpedo after Y188.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11/6. Command rating 8. Can be substituted for CA (once per year) beginning in Y181. A counter is
provided.
(R13004) HEAVY CRUISER (CAT) Before the introduction of the
PPD, the standard ISC CA mounted Plasma-Gs. These ships were in service in Y158, perhaps even earlier.
When the PPD and Plas-S were introduced, these ships were converted to Star Cruisers (and given any
appropriate refits at that time).
(13005) GALACTIC SURVEY CRUISER (GSC) The
larger brother to the Survey Cruiser, the GSC was based on the CAT. It was designed to explore
toward the Gorn and Romulan border, where it superior firepower gave it a better chance to
fulfill its mission in the face of expected opposition. 2 of these ships were built, in
Y158 (or earlier). Both survived the Pacification and Andromedan wars. Unlike most Survey
Cruisers, they were never operated as CVs in wartime. Note: This ship was in service before the refits,
to use it pre Y170, delete 2 PL-F (no PL-F) and 4 PH-3 (no PH-3), PL-S are PL-G (same arcs)
BPV= 162/132. To use in between Y170-Y182, delete 4 PL-F (two per side) and 2 PH-3 (one per
side) BPV= 180/150.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter factors are 7-10u/4-5. Command rating 8. EWP is 4. Two can be
built by substituting for a CA (once per year) beginning in Y158. Cost is 5 EP. A counter is
provided.
(R13D.320) FAST SCOUT CRUISER (FSC) These ships were
a variant of the Fast Cruisers, they were designed at the same time. The first FSC actually entered
service a few months ahead of the first CF in the fall of Y183. The ISC intended to use them in
pairs to provide long range and high speed scouting. The onset of X-ships spelled their doom
and only a pair were ever built.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-10u/3-5. Command rating 8. (4EW:2AF)(1EW:5AF). Can be
converted from CF cost 5 EP or CA cost 6 EP (two step conversion) once per year beginning in the Fall
of Y183. Alternatively, if in a pre-general war or non-historical game, they could be converted on the
first turn the ISC are active. A counter is provided.
(R13P.321) FAST CARRIER (FCV) The enthusiasm for the concept of fast
cruisers led to this proposal. The idea for this was to have been used together with the fast cruiser and fast
scout cruiser to form fast, but deadly, raiding forces. The ship would have also served double duty as it could
have been used as a regular carrier when provided with the same escort group as a CV/CVS (CE 2xDE).
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8-10(6)/4-5(3). Command rating 8. Can be converted from CF cost 2 plus the cost of
the fighters once per year beginning in the Spring of Y184. Counters for the FCV and the 4FCV and the are provided.
| The NCA Project |
| A small minority of one of the groups responsible for the design of the NCA/NCS proposed this idea. Their
concept (based on their study of Romulan modular construction) was to design "speciality" modules which they felt
could quickly be mounted to Light Cruisers effectively turning them into whatever speciality ship was required.
The idea never worked out as the "modules" were far more difficult to install than the SparrowHawk modules. In F&E
terms it would use (433.33) but required giving up three movement points. (R13M.350) SYSTEM SCOUT CRUISER (NSC) This was their design for a "Scout Module". It was rejected due to the interaction between the firing of the Heavy Plasma Torpedoes and the Special Sensors. No examples of this desing were produced. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10u/4-5. (3EW:1AF)(1EW:8AF) Command rating 8. Can be converted from CL in Y190, cost is 3 EP plus 3 movements points in Y190. A counter is provided. (R13M.351) SYSTEM STRIKE SCOUT CRUISER (NSSC) This is the "Scout Module fitted to a Strike Cruiser. It was rejected for the same reason (heavy weapons fire blinding the Special Sensors). F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10u|/4-5. (3EW:1AF)(1EW:8AF) Command rating 8. Can be converted from CS in Y190, cost is 3 EP plus 3 movements points in Y190. A counter is provided. (R13M.352) SYSTEM FLEET CARRIER (NCV) The "CV Module" was one of the most promising designs. It could both provide and support a whole squardon fighters. At least two Cantons" produced the CV Module. An escort group of CE and DE were provided. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)/4-5(3). Command rating 8. Can be converted from CL in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NCV and 3 NCV are provided. (R13M.353) SYSTEM STRIKE FLEET CARRIER (NSCV) This is the CV Module fitted to a Light Strike Cruiser. It was used by one of the Cantons that were known to have produced the CV Module.A CE and DE were provided as escorts. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)|/4-5(3). Command rating 8. Can be converted from CS in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NSCV and 3 NSCV are provided. (R13M.354) SYSTEM ESCORT CRUISER (NEC) It is believed that more than one Canton produced this escort module. It when mated to a CL or CS provided a very heavy escort. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10n/4-5n. Command rating 8. Can be converted from CL in Y190, cost is 3 EP plus 3 movements points in Y190. A counter is provided. (R13M.355) SYSTEM STRIKE ESCORT CRUISER (NSEC) This was the Escort Module mounted on a CS. This combination gave the ISC a PPD armed Escort Cruiser. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10n|/4-5n. Command rating 8. Can be converted from CS in Y190, cost is 3 EP plus 3 movements points in Y190. A counter is provided. (R13M.356) SYSTEM SCOUT CARRIER (NSV) The Cantons were aware of the Scout Carrier design and it appears some at least put together plans to produce such a module. It was rejected due to the interaction between the firing of the Heavy Plasma Torpedoes and the Special Sensors. Had it been produced it would have certainly been provided with an escort group of a a CE and a DE. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)u/4-5(3). (2EW:1AF)(1EW:8AF). Command rating 8. Can be converted from CL in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NSV and 3 NSV are provided. (R13M.357) SYSTEM STRIKE SCOUT CARRIER (NSSV) This is simply the Scout Carrier Module mated to a Strike Cruiser. It too was rejected (due to the heavy weapons fire blinding the Special Sensors). Had the design been produced it would have had a CE and DE as escorts. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)u|/4-5(3). (2EW:1AF)(1EW:8AF). Command rating 8. Can be converted from CS in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NSSV and 3 NSSV are provided. (R13M.358) SYSTEM HEAVY FIGHTER CARRIER (NHV) Designed at the same time as Scout Carrier Module the Heavy Fighter Carrier Module proved far more practical way to get heavy fighters into comabt then the ill-fated NVS and NSSV as it had no Special Sensors to blind. Escorts would have been the CE and DE. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)|/4-5(3). Command rating 8. Can be converted from CL in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NVH and 3 NVH are provided. (R13M.359) SYSTEM STRIKE HEAVY FIGHTER CARRIER (NSHV) This is merely the Heavy Fighter Module mounted on a Strike Cruiser. Escorted by a CE and DE it was a powerful carrier group. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10(6)|/4-5(3). Command rating 8. Can be converted from CS in Y190, cost is 3 EP plus the cost of the fighters and 3 movements points in Y190. Counters for both the NSVH and 3 NSVH are provided. (R13M.360) SYSTEM PF TENDER (NPF) This was their design for a "PFT Module". While a powerful ship in theory the Special Sensors would be blinded by the heavy weapons and have been of little use, causing it to be rejected. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10uP/4-5P. (2EW:1AF)(1EW:8AF). Command rating 8. Can be converted from CL in Y190, cost is 4 EP plus 3 movements points in Y190. A counter is provided. (R13M.361) SYSTEM STRIKE PF TENDER (NSPF) This was a Strike Cruiser with the "PFT Module" attached. It too was rejected and no ships were converted. F&E FACTS: For those players wishing to add this ship to their F&E games the following would apply. Counter Factors are 8-10u|P/4-5P. (2EW:1AF)(1EW:8AF). Command rating 8. Can be converted from CS in Y190, cost is 4 EP plus 3 movements points in Y190. A counter is provided. |
(R13006) ASSAULT CRUISER (CLJ) Like the Gorns, the
ISC introduced their answer to the SparrowHawk-J in Y178. A CL was modified to mount a Plasma-S in
place of each side phaser. Only two ships of this type was built for use in base assaults. Note:
This ship suffers from shock using the same shock rules as the SPH-J.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10-8(S)/4. Command rating 6. Can be converted from CL (once per year)
beginning in Y178. Cost is 3 EP. A counter is provided.
(R13D.401) SCOUT ESCORT CRUISER (SEC) The ISC maintained a
watchful eye on the many new ship designs being produced by the rest of the Galaxy. Some with the ISC
High Command noted with interest the new Scout Escort Cruisers and ordered a study. After completion of
the study, the High Command commissioned a design, but for reasons known only to the themselves, they
never followed it up with the production of Scout Escort Cruisers.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 3-8 un
/1-4n. Command rating 6. Can be converted in Y181 from a CL for 4 EP; or
from a CLV for 3 EP. EW=3. A Counter is provided.
(R13D.402) FAST TACTICAL TRANSPORT (FTT) The ISC, like all
the races, found that re-supplying the fast and far reaching X-ships was a difficult task for their
standard tugs and LTTs. Not wanting to divert the limited number of X-ships to this task they designed a
fast medium transport. Two special sensors were added to aid in both locating the X-ships and enemy
ships that needed to be avoided. This ship is capable of carrying any pod, however, it rarely carried
anything but a cargo pod and many times carried no pod at all.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8Fu/2-4. Command Rating 6.
EW=2. Can built one per turn beginning in SY184. Build cost is 8 EP. Counts against both scouts and LTTs.
A counter is provided.
(R13D.405) LIGHT COMMAND CRUISER (CLC) One of the lessons the ISC learned
while using their battle simulators to develop their tactics was that they might need a command ship to
lead smaller squadrons. They felt the CCs were too costly for this use and so turned to their light cruiser.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8/4. Command rating 7. Can be converted from CL beginning in Y173. Counts as CA
to CC conversion Cost is 2 EP. A counter is provided.
(R13D.406) LIGHT STRIKE COMMAND CRUISER (CSC) In keeping with their fleet
organization they also built a light command cruiser based on their Strike Cruiser.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8|/4. Command rating 7. Can be converted from CL beginning in
Y174. Counts as CA to CC conversion Cost is 2 EP. A counter is provided.
(R13D.407) FAST SCOUT CARRIER (CSVF) Unimpressed at first with the concept of a
scout carrier the ISC eventually changed their minds and produced this desing in Y185. Not normally given
escorts becuse of the nature of its missions, it was escorted by a CE and DE when used as a regular carrier.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 2-8(8H) u
/1-4(4H). Command rating 6. Can be converted in Y185 from a CSV for 2 EP. EW=3. A counter is provided.
(R13D.408) SCOUT PATROL CARRIER (SVP) The ISC with a watchful eye on the
other races noted with interest the development of the Scout Patrol Carrier and decided to produce one of
their own. Fleet command was pleased with the design but the ship captains bemoaned the fact they had no
Heavy Plasma weapons.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(9)u/1-4(4
).
Command Rating 6. Can be converted from CL in Y179 cost is 5 EP plus the cost of fighters. EW=3. Counters for
both the SVP and 3SVP are provided.
(R13D.409) FLOTILLA CONTROL SHIP (FCS) The ISC were not at first receptive to
the idea of theis class of ship. Eventually however they funded a design study which in turn led to the
construction of a concept ship. It is known that at least two additional ships of this class were built.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(3)Pu/1-4(1)P.
Command Rating 6. Can be converted from CL in Y184 cost is 5 EP plus the cost of fighters. EW=3. Counters for
both the FCS and 3FCS are provided.
(R13017) INTERCEPTOR TENDER/PFT (CLP) In Y180 a pair of ISC CLs were converted to carry
interceptors. This ship became the basis for the PFT in Y183. Both ships carried PFs after Y183.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8P/4P. Command rating 8. Can be converted form CL (once per year) beginning
in Y183. Cost is 4 EP. A counter is provided.
(R13002) MULTI-ROLE CRUISER (MRC)
Introduced a year later than the HDW, this ship was built on the now forgotten CM hull in
an attempt to avoid building both a plasma armed and PPD armed ship. The forward
PL-G's can not be upgraded to PL-S, but the rear option mounts can hold one PL-S.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9-8/4-5. Command rating 8. Can be substituted for CL (once per year) beginning
in Y190. A counter is provided.
(R13009) MULTI-ROLE STRIKE CRUISER (MRS) The second MRC was
built with twin PPDs and the PL-Gs were omitted. Only one ship of this type was built. The rear option
mounts can hold one PL-S. In F&E terms this ship is identical to a MRC and no counter is provided.
(R13016) MEDUIM PF TENDER (MPF) It was proposed in Y183 to convert the the heavy
scout class ships to PFTs. One or two were converted before the Pacification began.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 4-8Pu/4P.
Command rating 6. EW = 3. Can be converted in Y183 from a HSC for 2 EP. A counter is provided.
(R13P.520) WAR STRIKE CRUISER (CSW) Produced in far fewer numbers than
the CW, this is an alternate version of the War Cruiser. It used PPDs instead of Plasma-S as its heavy weapon.
This provided bigger direct firpower but the lack of PPD meant limited production. As with the CW, which it
is based on, it is an unbuilt variant (UNV) in Y170 but a regular production warship (RPW) in Y187.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7/4. Command rating 6. Can be converted from DD beginning in Y170 limit one every other
year. Cost is 4 EP. A counter is provided.
(R13P.521) WAR CRUISER SCOUT (CWS) Needing EW support some Cantons converted their
war cruisers into scouts. The resulting ships were not quite as capable EW platforms as the larger HSC but
were better combat ships.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7/2-4. Command rating 6. Can be converted from DD beginning in Y170 limit one every other
year. EWP = 4. Cost is 4 EP. A counter is provided.
(R13P.522) WAR ESCORT CRUISER (CWE) At least a few of the newly produced CWs
were then converted to this design. They were used to fill in for the CEs when that type ran short.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 6-7n
/3-4n. Command rating 6. Can be converted in Y187 from a CW for 2 EP. A counter
is provided.
(R13.526) WAR COMMANDO CRUISER (CWG) A very rare and seldom seem variant of the war
cruiser. It is believed from various sightings and intelligence sources that only a single example of this ship was ever
produced. With its huge shuttle bay and numerous transporters the ship was capable of putting huge number of ground
troops into combat situations in a hurry.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7G/2-4G. Command rating 6. Can be converted from CW beginning in Y187 limit one every other
year. Cost is 2 EP. A counter is provided.
(R13P.527) WAR PATROL CARRIER (WVP) While more than one Canton considered producing
this design it is believed that only one or two were acutally produced. They were assigned a CWE and DWE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7(9)/2-4(4
). Command rating 6. Can be converted from CW beginning in
Y187. Cost is 2 EP plus fighters. Counters for both the WVP and 3WVP are provided.
(R13P.528) WAR SCOUT CARRIER (WSV) Needing both EW support and firepower forced some
Cantons to consider this design. Little is known about actual production figures but at least a few sources believe
some of these ships were built. If they had een built they would most likely been assigned a CWE and DWE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7(8H)u/2-4(4H). Command rating 6. Can be converted from CW
beginning in Y187. Cost is 5 EP plus fighters. Counters for both the WSV and 3WSV are provided.
(R13P.529) WAR PF TENDER (WPF) As PFs became more and more plentiful some Cantons
began modifying their war cruisers to PF Tenders. It is not known how many of these ships were built but most
agree that it was a fairly large number.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-7(P)u/2-4. Command rating 6. Can be converted from CW
beginning in Y187. Cost is 5 EP. A counters is provided.
(R13D.551) WAR DESTROYER SCOUT (DWS) A fairly rare conversion of a FF. Most of these
conversions were to pure combat designs but once in a while the need for additional scouts produced this design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-6u/1-3. Command rating 4. Can be converted from FF beginning in
Y188. EWP = 2. Cost is 3 EP. A counter is provided.
(R13D.552) WAR DESTROYER ESCORT (DWE) A number of these were proposed by
various Cantons, but it seems only a couple were ever completed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6n/3n. Command rating 4. Can be converted
from FF beginning in Y188. Cost is 2 EP. A counter is provided.
(R13D.553) WAR DESTROYER MOBILE CARRIER (DWV) A number of FFs were converted by
various Cantons. Not as rare as other FF->DW conversions this one served mostly near ISC bases. It almost always
was escorted by a FFE but their have been confirmed sightings of it being escorted by a DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6(4)/3(2). Command rating 4. Can be converted from FF beginning in Y188. Cost is 2 EP
plus the cost of fighters. Counters for bothe DWV and 2 DWV are provided.
(R13D.554) WAR DESTROYER LEADER (DWL) Although more than one Canton considered this
design (it was a minor improvement to the DW) all historical records point ot the fact that only a couple of Cantons
actually produced this design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-6/3. Command rating 5. Can be converted from DD in Y188. Cost is 2 EP. A counter is provided.
(R13D.605) LIGHT SURVEY SHIP (LSS) The LSS was based on the DD
and designed at the same time as the SR. The LSS was not intended for the long range survey missions
of the SR, rather it's mission was to provide for more detailed exploration of systems first located
by its larger cousins. After the ISC first learned of the Gorn and Romulans it was also used to keep
an eye of their comings and goings.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-6u/1-3. Command rating 4. EWP is 2. Can be substituted
for DD (once per year) beginning in Y160. Cost is 3 EP. A counter is provided.
(R13P.606) DESTROYER PF TENDER (DPF) When the ISC began to look to field a
PF Tender they looked at both the DD and CL. They did develop plans based on both the CL and the smalller
DD hull. In the end they decided the DD hull was too small and selected the CL.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-6Pu/1-3P. Command rating 4. EWP is 2. Can be substituted
for DD (once per year) beginning in Y183. Cost is 5 EP. A counter is provided.
(R13P.801) SCOUT FRIGATE (FFS) A rarely seen variant of the Frigate.
The ISC quickly found this ship too small and vulnerable. The few ships built were relgated to duty near the
center of the ISC Trusteeship Territority.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-5u/1-3. Command Rating 3.
EW=1. Two FF in the home fleet are actually FFS. Can convert from FF cost is 1 EP. Can be substituted for FF
cost is 4 EP. A counter is provided.
(R13P.810) GUNFIGHTER FRIGATE (GFF) Packing more firepower than the DD,
this design would have been well suited on the Gunline, replacing standard FFs, if not for the high cost and
fragile nature of the design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-5/3. Command Rating 3. Can be converted from FF in Y175 cost is 2
EP, or subbed for FF in Y175 cost is 3.5 EP, or. A counter is provided.
(R13D.819) GUNSLINGER ESCORT FRIGATE (GFE) The ISC, as did most of
the races, considered the idea of producing an escort version of a Gunfighter frigate. No ship of this type was
ever produced.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-5/3. Command rating 3. Can be converted from FF (once per year) beginning in FY176,
cost is 2 EP. Is a two-step Conversion; FF to FFE, FFE to GFE. A counter is provided.
(R13003) CORVETTE (COR) The ISC began work on a corvette in
Y184. Unlike the other fleets, the ISC had little need at the time for an attrition unit, feeling that
it would be too small to serve on the gunline. They did find that that a corvette would be useful as
a convoy escort or for planetary defense. Built in small numbers from Y185, the ship losses from the
Andromedan invasion in Y188 resulted in full scale production.
| Note: Due to the small size of this ship, a type-VI drone does 4 pts. of damage rather than 2, and any defensive fire systems treat this ship as if it was a PF. |
| Note: This ship can land and take off from a planet using all landing systems. |
| X-Ships |
R13201 MULTI-ROLE CRUISER (MRX) The ISC modified a MRC to the MRX in Y185 to provide specialty ships to the Echelon of Judgment. 2 per year were built.
| NOTE: This ship must use Annex 8X Optional Systems Cost Chart rather than Annex 8H |
| ISC Master Ship Chart | ISC F&E Counters | Return to PHD Home page |
This page last updated 02/12/10 |
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