| NOTE: On all SSDs the shaded boxes represent refits. |
| NOTE: On some SSDs the fighter/shuttles have shaded boxes, these represent the crippled the status of the fighter/shuttle. |
| NOTE: On some SSDs the crew check-off boxes have a 'B' or 'D' in them, these represent the crew units that are Boarding Parties or Deck Crews. |
(R18D.210) HEAVY BATTLECRUISER (BCH)
The huge costs involved in building and maintaining fleets to "defend" their borders would have seen the Paravians
look to more economical means to sustain combat power. The battlecruiser with 83% of the combat power of the DN and
costing only about 63% would have been the answer.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10/5. Command Rating 10. Can be subbed for a CA or DN in Y180 cost
is 10 EP. A counter is provided.
(R18D.211) BATTLE CARRIER (BCV) Following the lead of the other empires, the Paravians,
had they become a regular empire, would have surley produced a carrier based on their heavy battlecruiser. In all
probability the ship would have been assigned a CWE and DWE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10(6)/5(6). Command Rating 10. Can be converted from BCH in Y181
cost is 2 EP plus fighters. Counters for both the BCV and 3BCV are provided.
(R18D.212) BATTLE CONTROL SHIP (BCS) A logical follow on to the BCV. The Paravians
would most certainly have made an effort to field such a ship. A CWE and DWE would have undoubtly been assigned as
escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10(6)P/5(3)P. Command Rating 10. Can be converted from BCH in Y181
cost is 5 EP plus fighters and PFs. Counters for both the BCS and 3BCS are provided.
(R18D.213) HEAVY FIGHTER BATTLE CARRIER (BVH) Given the introduction of the Duck class
heavy fighters this ship would have been a natural follow on to the BCV. Escorts would have certainly been a CWE
and a DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10(8H)/5(4H). Command Rating 10. Can be converted from BCH in Y181
cost is 2 EP plus fighters. Counters for both the BVH and 3BVH are provided.
(R18D.301) COMMAND CRUISER (CC) Had the Paravians begun a transition toward
becoming a "standard empire" the need for ships of this class would have forced their development.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9/5. Command Rating 9. Can be converted from CAs in Y169 cost is
2 EP. A counter is provided.
(R18D.302) MAULER CRUISER (CAM) Using technology from a captured Romulan
mauler the Paravians produced this design. The design met with mixed success among the Paravians, some liked the
firepower, while others felt the ship lacked the versatility (it had no Cargo or Non-Weapon Options) of traitional
designs. It would appear that only a single such conversion was undertaken. The ship is subject to shock and has a
shock rating of 17.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10
/4. Command Rating 8. Can convert one
CA per year beginning in the Spring of Y175. Can have only one in service at any given time. Conversion cost is 5 EP.
A counter is provided.
(R18D.303) GALACTIC SURVEY CRUISER (GSC) If the Paravians had
begun a changeover to a "standard empire" they would have required a ship of this class.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8u/2-4. Command Rating 8. Can be
converted from CA in Y176 cost is 1 EP. A counter is provided.
(R18D.304) FLEET TUG (TUG) This design by a group of officers in the
Logistics Command was a second proposal for a tug. It was somewhat more heavily armed and more expensive than the TG.
The increase in firepower was deemed by the Paravian High Command as excessive and the design never entered
production.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-8/3-4. Command Rating 8. Can be converted from CA in Y174 cost is
4 EP, or substituted for TG cost is 6 EP. A counter is provided.
(R18P.305) RAID SUPPORT SHIP (RSS) A smaller version of the Raid Mother Ship.
The Raid Support Ship was used to support smaller raids and to augment its larger counterpart. It was rare as only
a couple were produced.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 3-8/1-4. Command rating 8. Has the same
abilitis as a tug acting as a supply point. Can be converted in Y168 from a CA for 2 EP. A Counter is provided.
(R18D.309) FAST CARRIER (CVF) While there are no records to suggest the
Paravians ever built such a ship they may well have considered such a design for raiding purposes. Had it been used
as in "regular" combat situations it would have most likely used a CWE and DWE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(6)F/3-4(6). Command Rating 8. Can be converted from CA in Y175
cost is 4 EP plus fighters, or converted from CF or CV cost is 2 EP plus fighters. Counters for both the CVF and
3CVF are provided.
(R18D.310) HEAVY COMMAND CRUISER (CCH) The Paravians would have
(like the other races) undoubtedly been able to increase the combat capabilities of their ships resulting in this
design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10-9/5. Command Rating 9. Can be converted from CCs in Y176 cost is
1 EP. A counter is provided.
(R18D.311) INTERDICTION CARRIER (CVD) Following the lead of the other races,
the Paravians would have undoubtedly produced an Interdiction carrier. This is one example of how such a ship might
have looked. The ship would have in all probability a CWE and DWE assigned as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8(12)/2-4(6). Command Rating 8. Can be converted from CA in Y177
cost is 3 EP plus fighters, or converted from CVS cost is 2 EP plus fighters, or substituted for CA in Y177 cost is
11 EP plus fighters. Counters for both the CVD and 3CVD are provided.
(R18D.312) HEAVY FIGHTER CARRIER (CVH) Had the Paravians survived and
developed heavy fighters they have had to base some of them on ships. This design might well have been the design
that was selected. Escorts for this ship would have most likely been a CWE and DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8(8H)/4(4H). Command Rating 8. Can be converted from CA in Y178 cost
is 3 EP plus fighters, or converted from CVS cost is 2 EP plus fighters, or substituted for CA in Y178 cost is 10 EP
plus fighters. Counters for both the CVH and 3CVH are provided.
(R18D.313) AREA CONTROL SHIP (ACS) There seems little doubt that had the
Paravians had successfully transitioned to a "standard empire" they would have at least considered a ship of this
type. Escorts would have in all probability been a CWE and a DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-8(8H6)u/1-4(4H3). Command Rating 8.
Can be converted from CA in Y180 cost is 5 EP plus fighters. Can be converted from CV or CVH cost is 3 EP plus
fighters. Counters for both the ACS and 3ACS are provided.
(R18D.314) DIVISION CONTROL SHIP (DCS) Had the Paravians produced PFs there
seems little doubt that a ship of this kind would not have been developed. Escorts surely would have been the CWE
and DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-8(6)Pu/1-4(3)P. Command Rating 8.
Can be converted from CA in Y182 cost is 5 EP plus fighters. Can be converted from CV or CVH cost is 3 EP. Counters
for both the DCS and 3DCS are provided.
(R18D.401) WAR CRUISER MAULER (WCM) As they had with a heavy cruiser the
Paravians applied the mauler technology to a War Cruiser to produce a smaller mauler. It met with the same objections
as its larger counterpart and production never proceeded beyond the initial conversion. The ship is subject to shock
and has a shock rating of 13.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7
/4. Command Rating 6. Can convert one CW
per year beginning in the Fall of Y175. Can have only one in service at any given time. Conversion cost is 4 EP.
A counter is provided.
(R18D.402) MULTI-ROLE CRUISER (MRC) If the Paravians had survived and made
the switch to "standard empire" they would have surely followed the lead of the other empires and considered the
development of a ship of this class.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(1)/4. Command rating 6. Can substitute one MRC
for NCL once per turn beginning in the Spring of Y180. Cost is 6 EP +1 EP for the fighters. Is
treated as an HDW, and can perform all the missions (except D) as outlined in (4H.0) Captain's
Module P6 The Galactic Smorgasbord. A ship counter and MRC Missions counters are provided.
(R18D.403) LIGHT TACTICAL TRANSPORT (LTA) As they had attempted earlier
with the TUG, some members of the Logistics Command proposed a more heavily armed light tug. As was the case with
the TUG the Paravian High Command rejected the proposal as not cost effecive.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7/2-4. Command Rating 6. Can be converted from CW in Y177 cost is
3 EP, or substituted for CW cost is 5 EP. A counter is provided.
(R18P.404) PATROL CARRIER (CVP) One of the ships the Paravians would
have surely built (had they evolved into a regular empire) would have been the patrol carrier. In all
probability a CWE and a DWE would have been provided as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(9)/1-4(4H
). Command Rating 6.
Can be converted from CW in Y178 cost is 3 EP plus 18 EP for the fighters. Counters for both the CVP and 3CVP
are provided.
(R18D.405) SCOUT CARRIER (CSV) Had they become a normal type empire, the
Paravians may well have considered this design and actually produced plans and drawings for it. The ship, had it
been built, would have most likely used a CWE and DWE as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(8H)u/1-4(4H). Command Rating 6.
Can be converted from CW in Y179 cost is 5 EP plus fighters. Can be converted from CWV cost is 3 EP plus 4 EP for
the fighters. Counters for both the CSV and 3CSV are provided.
(R18D.406) WAR CRUISER LEADER (CWL) The Paravians would have (as the other races did)
discovered a need for squadron leaders. The design was not as capable as the CC it did not the less fill in for
its larger counterpart on occasion. The first of these ships entered service in Y176. In F&E terms this ship uses
the "War Cruiser Leader" Rule 305.5, and no counter is provided.
(R18D.407) FAST WAR CRUISER (CWF) Had the Paravians developed into
"regular" empire a ship of this disgn might well have figured prominently in their plans. It would have
been able to rush in make a rid and their get out before being intercepted.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 6-7F/3-4. Command rating 6.
Can be converted in Y179 from a CW for 2 EP. A counter is provided.
(R18D.408) FAST SCOUT CARRIER (CSVF) The concept of this ship would have
seemed a perfect fit had the Paravians had they survived to become a "regular" empire would have likely used
this ship to scout for rescources to exploit. Had the ship been built and use in a "normal" combat role a CWE and
DWE would have undoubtedly been assigned as escorts.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 3-4(8H) u
/1-4(4H). Command rating 6. Can be converted in Y180 from a CSV for 2 EP. EW=2. Counters for both the CSVF and the
3CSVF are provided.
(R18D.410) SCOUT PATROL CARRIER (SVP) Had the Paravians survived and
then became a standard empire they would have in all likely hood been forced to at least eperminent with a ship of
this design.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(9)u/1-4(4
).
Command Rating 6. Can be converted from CW in Y181 cost is 5 EP plus the cost of fighters. EW=3. Counters for
both the SVP and 3SVP are provided.
(R18P.411) FLOTILLA CONTROL SHIP (FCS) As was the case with the SVP,
this is a ship that in all likelyhood would have been built had the Paravians survived and grown into a
"Standard" Empire.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(3)Pu/2-4(1)P.
Command Rating 6. Can be converted from CW in Y183 cost is 5 EP plus the cost of fighters. EW=3. Counters for
both the FCS and 3FCS are provided.
(R18M.412) DRONE WAR CRUISER (CWD) If the Paravians had progressed and became
a "regular" empire Federation planners envisioned negotiating a deal similar to the one they had actually offered
the Gorns earlier. Given the difficulty with the logos tics of supplying drones it is doubtful the Paravians would
have accepted such a deal.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-7[4]u/3-4. EW is 2. Can be converted in
Y181 from a CW for 3 EP. A counter is provided.▲
(R18D.901) GUNFIGHTER FRIGATE (GFF) As with other ships of this type the
removal of redundant systems allowed for the installation of more weapons and power. The ship is not subject to
shock.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-4/2. Command Rating 3. Can be converted from FF in Y175 cost is 2
EP, or substituted for FF in Y175 cost is 3.5 EP. A counter is provided.
(R18D.902) ESCORT CARRIER (FFV) The first carrier produced by the
Paravians. After the first couple of times in combat in was relegated to pilot training and convoy escort duties.
Was normally assigned a FFE as an escort, but was on occassion forced to use an FCR in that role.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-4(3)/2(1). Command Rating 3. Can be converted from FF in Y165 cost
is 1 EP plus fighters, or substituted for FF in Y165 cost is 3.5 EP plus fighters. Counters for both the FFV and
2FFV are provided.
(R18D.903) FAST CARRIER RESUPPLY SHIP (FCR) Used by the Paravians to
resupply carriers. The ship was provided with limited aegis and was occasionally used as a escort. It has a ready
rack to allow it to prepare fighters for transfer to carriers.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 2-4[6]n/1-2. Command Rating 3. Can be
converted from FF in Y174 cost is 1 EP plus fighters, or substituted for FF in Y174 cost is 4 EP plus fighters.
A counter is provided.
(R18D.904) GUNSLINGER ESCORT FRIGATE (GFE) A design study into the
possibility of producing an escort variant of the "Ghost" Gunfighter frigate. As with all designs of this
type, there were just too many problems that prevented the competition of any ships.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-4n/3-2. Command Rating 3. Can be
converted from FF in Y175 cost is 3 EP. A counter is provided.
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